I also fully recommend going to my [LinkedIn-resume].

After my first year I managed to grab myself the position as "The secret worlds" only fulltime Weapon and prop (quest) item artist. Which currently is a reasearch / artist position.
My tasks revolve around finding a good workflow, what kind of detail we can afford and what we can do with it and to try out various techniques (outside of making kick ass weaponry of course).

Spent more or less my first year at Funcom as an environment artist on The Secret World while lending a hand to Age of Conan on various offcassions.
I did props modeling aswell as placing the objects out and shaping the world in the inhouse worldeditor.


These are some of the things I did while doing my internship at this studio.
Projects: 2 as of yet unannounced projects.
Tasks:
* Leveldesign (Inhouse editor / Maya)
* Enviroments
* Props
* Vehicles
Note: I modeled and textured all of the above.


(Educational Institution; Computer Games industry)
Worked on a game prototype during the school years with a group of people and it won a few indie game awards. It was called Apeocalypse.
Not really a company per-say during my time although it later got more serious.


Went back to school after the army to improve my grades and study a few extra courses (courses was for fun) to make sure that I
qualified for university-level education.


I was in the service for 10 months. ( Compulsory military service)
3 months of boot camp and 7months of live duty. During my live duty I was stationed on another regiment in a team of 7 others making sure to keep weapons, people, areas and storage areas under control and safe.
We also responded to alarms outside of the base to keep outsiders away.This was a live duty position which meant we always had access to armed weapons and the right to use them if necessary (Something that is very very rare within the Swedish army.)
During my time i learn various useful skills such as First aid, Leadership and how to work together in groups during high tensity/stress situations.

Autodesk Max
Autodesk Maya
Z-brush
Mudbox
Photoshop

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| 2x Eidos | Apeocalypse (Indie) |
Age of Conan (Funcom) |
The Secret World (Funcom) |





